A project that I worked on over a few hours of dev time while dealing with burnout and being inspired by a short project (which was a parody of Buckshot Roulette) made by Chaos of the Defied Realities team.

It's a simple game of blackjack... Oh, but there's bondage involved, and the inclusion of items that change up how the game is played.

You could call this a parody of Dungeons & Degenerative Gamblers and Buckshot Roulette in a sense, as those are the two games which inspired me to make this project.

Published 15 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorAuro "Aurora" Lucias
GenreCard Game
Made withTwine
Tagsblackjack, Parody, Text based

Development log

Comments

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You should make winning the dragoness an option. That would be interesting!

She explains why you can’t do that. She needs to remain to rake in the visitors. But maybe I might add in a DoN mode - win it, and you get her. Lose, and you end up in her hoard~

That would definitely ne interesting!

Am I the only one that doesn't know what "DoN" means? Because I don't.

(+1)

It means "Double or Nothing."

(1 edit)

Playing the game on firefox is currently almost impossible. The viewport is too small. Hitting tab allows you to click the buttons, but makes reading anything very difficult.

update: tried it again in other browsers. Same problem.

(1 edit) (+1)

Just fixed that. Forgot to change it from the default settings.

(2 edits)

Cannot play game on Chrome Browser. When I loaded it, it was stuck on the title. When I refreshed the page, I got an error. 

"I can't use (load-game:) immediately after loading a game." 

Additionally, waiting 1 minute and rebooting the browser doesn't make the error stop showing up. A downloadable version may fix many of these issues. 

Update: Came back 6 hours later. Still have the same exact error as above. 

(-1)

By that, do you mean a title screen, or the main menu?

The literal first thing that appears on screen. Never made it past that. 

(2 edits)

Well, a download wouldn’t help. And in my testing, nothing like this happened at all. This is because there’s only one (load-game:) command, and that always runs before any saving of the game.

…Wait, the heck? That is very confusing… Oh, right, I think I know the exact issue now. It’s because of the redirect when you start a new game making the game think it’s a certain screen when it should be the main menu.

The bug is now fixed.